using Game.Framework.FState;
using Game.Framework.UI;

namespace Game.Applcation
{
    public class StateMainHome : StateMainBase
    {
        public override void Enter(StateData param)
        {
            base.Enter(param);
            UIManager.Instance.Close<UILaunching>();
            
            UIHome.Open();
        }

        public override void FixedUpdate(float deltaTime)
        {
            base.FixedUpdate(deltaTime);
            
        }
    }
}


